Useful MySpace Application For Developers

February 20, 2009 § Leave a comment

These are useful applications you can install to test your MySpace application code. This is designed for MySpace developers.

OpenSocial v0.8 Editor

Code Sandbox


Creating a New MySpace Application

February 20, 2009 § Leave a comment

This is a very simple list of steps on how to create a new application on MySpace Platform

1.    Sign up MySpace Account
2.    Go to and select Build on navigation menu
3.    Select Create On-Site App
4.    Complete the form to create the app. Use a unique Application Title, a unique email address and password.
5.    Skip Uploaded Application XML and click “Skip This Step”
6.    On the <Edit App Information> tab section, enter the required fields: Application Title, Application Description, Primary Category
7.    Click on <Edit App Source> tab section.  On the defaulted sub-tab section <Canvas Surface>, you can enter codes using 3 different options 1) HTML/JavaScript Source 2) Inline Flash 3) External IFrame.
8.    Enter code for <Profile Surface> and <Home Surface>.
9.    Copy and paste the code into HTML/JavaScript Source window for Profile Surface.
10.    Click “Save Application Source”
Now you need to add the app on your developer account to gain access tot the app. Click “My Apps” on the navigation menu
1.    Click the logo left of Application name
2.    Click “Add this app” to your Developer Account
3.    Click “Add” on the popup window
4.    Click “App Gallery” on the navigation menu
5.    Click “View App” to verify the success of app installation

To run the app on MySpace OpenSocial v0.8 instead of v0.7

1.    Click on “My Apps” on the navigation menu
2.    Select your app
3.    Click on “Edit Source” Tab
4.    Insert the code into Canvas Surface
5.    Click on “Edit App Information”
6.    Go to the bottom of the page in “Other Settings” section
7.    Select v0.8 from the drop down menu on the “Preferred OpenSocial Version

Note: your app won’t run  properly if the Other Settings is on v0.7.

Designer should prepare:
▪    Small Icon 16×16
▪    Large Icon 64×64
▪    Flash file to upload for Canvas Surface, Profile Surface, Home Surface

Application Owner should prepare:
▪    Title of application
▪    Short description of the application
▪    Primary Category
▪    Secondary Category

Layout Details for Designer:
▪    Canvas Surface: Default Width: 100%. Default Display Height: 500 pixel.
▪    Profile Surface: Default Width: 300 pixel. Default Display Height: 190 pixel.
▪    Home Surface: Default Width: 290 pixel. Default Display Height: 190 pixel.

Tips in submitting app to App Store

February 20, 2009 § 1 Comment

Here I am covering undocumented steps in submitting iphone SDK app to App Store.


You think you have completed the process of submitting the app and selected the price tier. You couldn’t complete the process.


You do not have a contract in place for the price tier you selected. To make your application available on the App Store, you must have an active Paid Applications contract.


If you select a price tier other than Free App, you will need to add a Paid Application contract for the price tier and activate the contract. You return to the iTune Connect homepage and enter the Payment section. Enter your banking information. Wait for approval.


You couldn’t upload the binary file. Be sure you select the file and then click “upload” to submit the file.


The binary you uploaded was invalid. The bundle identifier contains disallowed characters. (See the Uniform Type Identifiers Overview documentation on the ADC web site.)


Open your Xcode project and Info.plist. Bundle identifier must be unique to your application.

Example: your company name is and the application name is party. Place “com.” before your company name, add “.” and your application name.

Bundle identifier:

iPhone SDK 2.2.1

February 10, 2009 § Leave a comment


If you update your iphone developer device after Feb 2, 2009 via iTune, you will find you can’t complete the Provisioning Assistance process or you can’t test your app on your iphone developer device.

iPhone SDK 2.2.1 is required for development with devices updated to iPhone OS 2.2.1 after Feb 2, 2009.

iPhone SDK 2.2.1 is 1.75 GB, may take 2 hours to download .dmg file on high speed internet network.

If you currently find the Organizer within Xcode showing a “yellow” light on iPhone developer device, it means your developer device contains conflict. The Organizer with “yellow” light will not show any Provisioning panel. There is no panel to drag the .mobileprovision file to.

These are the steps to resolve Developer Disk Image on your Developer Device:

  1. Launch the latest iPhone OS 2.2.1 SDK,
  2. Double-click to open the Packages folder
  3. Double-click on DeveloperDiskImage.pkg
  4. Follow the installer’s instructions
  5. Make sure you specific the location to Macintosh HD/Developer
  6. Restart Xcode again
  7. Open Organizer under Window
  8. Verify the light on DEVICES is “green”
  9. Provisioning panel show the Profile
  10. Now you can drag the .mobileprovision file to the panel

Happy Testing!

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