iPhone SDK Audio Options

April 10, 2009 § Leave a comment

Core Audio
– generate, record, mix, process and play audio
– support vibrate
– play high performance positional audio via OpenAL

Media Player
– playback full screen of video files

– a class
– audio player
– play audio data from a file or memory
– play sound of any duration
– loop sounds
– play multiple sound simultaneously
– control sound level
– move to particular point in a sound file
– obtain data used in playback level metering
– play sound in any audio format available in iPhone OS
– support delegate for incoming call interruption
– support delegate to update UI at the end of sound file
– exceptions
1) app requires stereo positioning or precise synchronization
2) app requires audio served from a network


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