How to use AdWhirl Ad Network

June 27, 2009 § Leave a comment

Adding Ad Aggregate AdWhirl is easier if you can follow it step by step. Ad Aggregate is designed to optimize by rotating your Ad Network.

  • Add the AdWhirl SDK libraries into your project. 4 files (ARRollerProtcol.h, ARRollerView.h, libAdWhirlDevice.a, libAdWhirlSimulator.a) in the “AdWhirl” folder
  • Add supporting frameworks required by all supported Ad Networks. In addition to the defaulted UIKit.framework, Foundation.framework, CoreGraphics.framework, add the following frameworks.
    • AddressBook.framework
    • CoreLocation.framework
    • QuartzCore.framework
    • SystemConfiguration.framework
    • libsqlite3.dylib
    • libxml2.dylib
    • libz.dylib
  • Quattro Wireless requires that the ObjC flag is included under the “Other Linkers Flag” setting. App “Get Info” on Build tab 1) Set the configuration mode to “All Configurations” 2) Enter “ObjC” on Other Linker Flags section. ObjC is CASE-SENSITIVE. Capital-O, lowercase-b, lowercase-j, and Capital-C.
  • Add additional lines on AdRollSimpleViewController.h:18

#import “ARRollerView.h”
#import “ARRollerProtocol.h”

@interface AdRolloSimpleViewController : UIViewController <ARRollerDelegate> {


  • Add AdWhirl view to your app view and return AdWhirl application key from the required delegate method

In line 28 of AdWhirlSimpleViewController.m on -adWhirlApplicationKey method, add the following codes:

ARRollerView* rollerView = [ARRollerView requestRollerViewWithDelegate:self];
[self.view addSubview:rollerView];

#pragma mark ARRollerDelegate required delegate method implementation

– (NSString*) adWhirlApplicationKey

return @”xxxx”; // AdWhirl application key


Another issue relates to FBConnect. If you’re compiling FBConnect into your project, or if you’re using a platform that requires FBConnect, try using the workarounds above. Otherwise, since the Pinch Media library is the conflicting library, you can download a version without Pinch Media library.


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