Nokia with Adobe Flash Lite pre-installed

October 26, 2009 § Leave a comment

Nokia supported 94 Nokia phone models

Flash Lite 3.0 = 22 models
Flash Lite 2.1 = 21 models
Flash Lite 2.0 = 21 models
Flash Lite 1.1 = 30 models

S60 Platform (49 models)

Symbian S60 5th Edition
5800 XpressMusic
Flash Lite version: 3.0
Standalone: Player 360×640
Screensaver: 360×640
Wallpaper: No

Symbian S60 3rd Edition Feature Pack 2
9 models

  • 5320 XpressMusic
  • 6210 Navigator
  • 6220 classic
  • 6650
  • N78
  • N79
  • N85
  • N96
  • N96-3 NAM

Flash Lite version: 3.0 or 2.1
Standalone Player: 240×320
Screensaver: 240×320
Wallpaper: no

Symbian S60 3rd Edition Feature Pack 1
18 models

  • 5700
  • 6110 Navigator
  • 6120 classic
  • 6121 classic
  • 6124 classic
  • 6290
  • E51
  • E66
  • E71
  • E90
  • N76
  • N81
  • N81 8GB
  • N82
  • N95
  • N95-3 NAM
  • N95 8GB
  • N95-3 8GB NAM

Flash Lite version: 2.0
Standalone Player: 240×320
Screensaver: 240×320
Wallpaper: no

Symbian S60 3rd Edition
21 models

  • 3250
  • 5500 Sport
  • E50
  • E60
  • E61
  • E61i
  • E62
  • E65
  • E70
  • N71
  • N73
  • N73 Music Edition
  • N75
  • N77
  • N80
  • N80 IE
  • N91
  • N91 8GB
  • N92
  • N93
  • N93i

Flash Lite version: 1.1
Standalone Player: 240×320, 176×208, 208×208, 352×416, 352×416
Screensaver: No
Wallpaper: no


PhoneGap Framework

October 25, 2009 § Leave a comment

PhoneGap is an open source framework designed to deploy mobile app for iphone, Android, BlackBerry, and may be other mobile platforms.

You can see feature comparison at

Download the latest version 0.7.3 in tgz or zip to get the example code.



  • Download Android SDK
  • Android SDK version 1.5
  • Download Eclipse
  • Eclipse stable version 3.4
  • Install Android Development Tools (ADT) Plugin for Eclipse
  • Eclipse > Preferences > Android
  • Select SDK directory

Create a new project.

  • File > New > Project
  • Selection Android > New Android
  • Enter Project name
  • Select “Create project from existing source”
  • Select the existing directory
  • Build Target Select Google APIs 1.5

Note: BlackBerry SDK won’t work on Mac OSX. PhoneGap BlackBerry verison won’t work on Mac OSX.

Mobile phone supporting Flash Lite

October 25, 2009 § Leave a comment

These are the mobile phones supporting Flash Lite 1.0 & 1.1

Updates on Adobe Content Developer Kits (CDKs)

October 25, 2009 § Leave a comment

Adobe Flash Lite

  • Flash Lite 2 CDK
  • Flash Lite 1.1 CDK

I-MODE & I-MODE Global Alliance

  • Flash Lite 1.1 CDK for NTT DoCoMo phones


  • Flash Lite 1.0 CDK for GSM/GPRS i-mode

Sony Ericsson

  • Flash Lite 1.1 CDK for Sony Ericsson V800

Window Mobile (5.0)

  • Flash Lite 2.1 for Windows Mobile CDK

Pocket PC

  • Flash Player 6 CDK for Pocket PC


  • Flash Player 5 CDK for 9200 Communicator Series
  • Adobe Flash content on Nokia 9210i, 9210, or 9290 Communicator handsets


  • Flash Lite 1.1 CDK for KDDI phones


  • Flash Player 5 CDK for Sony CLIE

Interactive TV

  • Flash Player CDK for ITV for ANT, LIberate, MSFT TV Foundation Edition, MSFT TV Interactive Program Guide, OpenTV


Appsfire make sharing iPhone App Easy

October 6, 2009 § Leave a comment

Appsfire is the latest Web 2.0 tools to share your iPhone App with your friends or your social networks.
Widget Creator
You can create a widget with a selection of iPhone apps from a collection of links in 1-click!
iPhone app iTunes link maker
You can shorten your iTune link and live stats provides an easy way to track their blog and twitter campaigns!

Adobe Flash Lite on mobile

October 6, 2009 § Leave a comment

Adobe has updated the Flash Lite development.

Flash Lite requirements:

Free videos related to mobile are available on iTune
Adobe Creative Suite Video Podcast

Using Adobe Flash Professional CS5 to build iPhone Native App

October 6, 2009 § Leave a comment

Adobe just announces that Flash Professional CS5 will enable developers to build iPhone app using ActionScript 3. Few iphone apps that have been built using a prerelease version of Flash Professional CS5 are available to download from the Apple App Store.

ActionScript code on iphone native app can be reused across the Flash Platform runtimes – Adobe AIR and Flash Player.

At present Flash Player uses a just-in-time compiler and virtual machine within a browser plug-in to play back content on websites. Flash Player is currently not allowed on iphone.

iPhone applications built with Flash Platform tools are compiled into standard, native iPhone executable packages and there is no runtime interpreter that could be used to run ActionScript bytecode within the application.

Adobe compiles the SWF to a native application using LLVM. There is no requirement for the Flash Player / Adobe AIR Runtime to be installed on the device or included in the application. The end result is a native iPhone application.

Low Level Virtual Machine (LLVM) is a modular, flexible compiler system. A new compiler front end allowed LLVM to understand ActionScript 3 and used its existing ARM back end to output native ARM assembly code. This is Ahead of Time (AOT) compilation—in contrast to the way Adobe Flash Player and Adobe AIR function on the desktop using Just in Time (JIT) compilation.

There is no interpreted code and no runtime in your final binary. Your application is truly a native iPhone app. Developers are allowed to access AIR 2.0 and Flash Player 10.1 APIs:

  • RTMP
  • Remote Shared Objects
  • AMF
  • SQLite
  • Filesystem Access

Flash CS5 will work on both PC & Mac. However, you must join the iPhone Developer Program with iPhone developer certificate, mobile provisioning profiles.

ActionScript 3 based content is supported. ActionScript 1 and 2 is not supported and will not work. ActionScript in the SWF will be ignored (as there is no virtual machine to interpret the code). The Flash Player API set available is based on the core Flash Runtime used in Flash Player 10 and Adobe AIR 2.0.

Developers should re-factor the design and interactions of the content in order to provide a user experience tailored to the smaller form factor and different interaction models of the device.

Not supported

  • Embedded HTML content (via webkit in Adobe AIR).
  • Dynamically loading SWFs that contain ActionScript
  • PixelBender Filters
  • Microphone Access
  • Video Camera Access

Supporting APIs:

  • MultiTouch
  • Screen Orientation
  • Saving images to Photo Library
  • Accelerometer
  • Geo-location
  • Cut / Copy / Paste

Adobe doesn’t recommend to use desktop Flex Framework to deploy iphone app. The Flex framework is currently optimized for execution in a desktop environment. The performance, UI, and interaction models have not been optimized for mobile devices. Adobe is working on a mobile Flex Framework that design for iphone.

A good baseline font to use is Helvetica at 14pts.

You can also specify the following font types, which will map to the fonts specified:

  • _sans : Helvetica
  • _serif : Times New Roman
  • _typewriter : Courier New

The following device fonts are also available within your content:

  • Sans-serif : Helvetica, Arial, Verdana, Trebuchet, Tahoma
  • Serif : Times New Roman, Georgia
  • Fixed-width : Courier New, Courier

Flash Player 10.1
Adobe Mobile & Device Developer Center
Adobe iphone FAQ
Applications for iPhone User Forum

Where Am I?

You are currently viewing the archives for October, 2009 at Web Builders.